Area 2 video, UI updates, mage character info
A new video over on YouTube shows off a good chunk of the second area of Retromancer: the swamp. I am pretty happy with the trees and will-o-wisps, but the slimes / oozes still need some work to make them a bit more interesting -- in particular, I think they need to have a more unusual movement pattern.
The UI has been getting some attention as well, and the bestiary and options menu have started coming together. I plan to add a similar UI for a "codex of items" as well, so you can review all the power-ups / collectibles in the game, and a "feats" list where you can review progress towards various achievements / goals.
Of the four player classes, the hunter is the most complete. I recently started working on the mage class though, and will hopefully have some videos to share in the next week or so. Ultimately all the classes have a similar core concept: run around and shoot, but I am hoping to give each one a slightly different flavor. The hunter is the most maneuverable and has an entirely straightforward weapon. The mage class is slower and rewards moving carefully and only when necessary by providing a much faster rate of fire when standing still.
Get Retromancer
Retromancer
A frantic, fantasy themed twin-stick shooter
Status | Released |
Author | Spinfoam Games |
Genre | Action |
Tags | Retro, Top-Down, Twin Stick Shooter, Unreal Engine |
Languages | English |
More posts
- Retromancer 1.1.12 now available on Itch.ioJun 08, 2020
- Itch.io ReleaseJun 08, 2019
- Steam launch!Jun 06, 2019
- Steam Page and Teaser TrailerJan 18, 2019
- Holiday updates and a trailerJan 10, 2019
- Barbarian class detailsDec 14, 2018
Leave a comment
Log in with itch.io to leave a comment.