v0.4.1
I was finally able to address some long-standing requests in the most recent patch for Click for Biscuits.
I think the biggest one by far was the desire to delete (rather than just hide) custom recipes. That's an option now, as long as you don't have any cooks producing the recipe and have zeroed out your inventory of it.
The quantity multiplier applies to almost every purchase and sale now (there's just one exception remaining, and at the moment you're probably not going to be buying hundreds of those at a time anyway).
There has also been an annoying soft-lock condition if you ran out of both flour and credits -- this has been fixed with a supply drop that costs some fame, but provides a few credits and a refill of your flour reserves.
Some layout and navigation changes got implemented too, in part to prepare for an overhaul of the way the site is laid out (it's a bit more clunky than it needs to be, and that's getting in the way of implementing some changes that would make the game quite a bit easier to navigate).
Oh, also: there's a real domain name for Click for Biscuits now too! You can continue to play here on Itch.io of course, but you can also head to http://play.clickforbiscuits.com if you prefer. (Keep in mind that saved games are tied to the site you play on though!)
Get Click for Biscuits
Click for Biscuits
Incremental style food management game
Status | In development |
Author | Spinfoam Games |
Genre | Simulation, Strategy |
Tags | Incremental, Management, Text based |
Languages | English |
More posts
- v0.15.0 ReleasedJun 29, 2020
- v0.14.0 ReleasedJun 19, 2020
- Downloadable Biscuits and a subreddit!Jun 05, 2020
- Boilerplate Code ReleasedJun 03, 2020
- v0.12.0May 29, 2020
- v0.10.0May 15, 2020
- Gearing up for a major UI updateApr 30, 2020
- v0.5.0Apr 03, 2020
- v0.4.0Mar 27, 2020
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