v0.14.0 Released
This week's update fixes a couple of bugs, but primarily adds new content.
There are 30 new ingredients to unlock, all of which come from other civilizations. You need to do some legwork to get to these ingredients: you need to not only contact the civilizations, but establish a treaty with them. (The skill required for treaties depends on unlocking the first Capitalism trait.)
The custom recipe screen has been updated too: it will no longer show you the impact of ingredients you haven't tasted as you create a recipe. You'll still see the updated totals for the flavor and sale values, but the individual properties of the recipe will be hidden unless you have revealed them through tasting.
I'm hoping to continue expanding the impact of civilizations on recipe choices over the new couple of releases, as well as adding some UI updates to help support that.
Files
Get Click for Biscuits
Click for Biscuits
Incremental style food management game
Status | In development |
Author | Spinfoam Games |
Genre | Simulation, Strategy |
Tags | Incremental, Management, Text based |
Languages | English |
More posts
- v0.15.0 ReleasedJun 29, 2020
- Downloadable Biscuits and a subreddit!Jun 05, 2020
- Boilerplate Code ReleasedJun 03, 2020
- v0.12.0May 29, 2020
- v0.10.0May 15, 2020
- Gearing up for a major UI updateApr 30, 2020
- v0.5.0Apr 03, 2020
- v0.4.1Mar 31, 2020
- v0.4.0Mar 27, 2020
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